Opening model…
Opening model…
Create a model here, then continue with the studio’s tools and version history.
Number of denoising steps for the initial structure. More steps = slower but potentially higher quality.
How closely the initial 3D structure follows the input image.
Dampens artifacts from high guidance in stage 1.
Controls noise schedule sharpness for structure generation.
Fraction of denoising at which guidance starts for stage 1.
Fraction of denoising at which guidance ends for stage 1.
Number of denoising steps for shape refinement. More steps = slower but potentially smoother geometry.
How closely the detailed geometry follows the input image.
Dampens artifacts from high guidance in the shape stage.
Controls noise schedule sharpness for shape refinement.
Fraction of denoising at which guidance starts for stage 2.
Fraction of denoising at which guidance ends for stage 2.
Number of denoising steps for texture generation. More steps = slower but potentially cleaner textures.
How closely the texture follows the input image colors.
Dampens artifacts from high guidance in the texture stage.
Controls noise schedule sharpness for texture generation.
Fraction of denoising at which guidance starts for stage 3.
Fraction of denoising at which guidance ends for stage 3.
Target number of vertices in the final mesh. Lower = smaller files, less detail.
Controls how far remeshing can move vertices from the original surface.
How much to project remeshed vertices back onto the original surface. 0 = smoother, 1 = preserves detail.
Maximum angle between adjacent face normals within a single UV chart.
Number of global clustering passes during UV chart computation.
Number of local refinement passes during UV chart computation.
Smoothing strength applied to UV chart boundaries.
Random seed for reproducibility.
Use this model’s native inputs and settings to start creating.